Dash forward with two swings. Each swing deals 70/95/120/145 Magic Damage. The critical region allows the target to be hit by both swings for up to 50% bonus damage.
Activate to empower Hale's sword. Causes next attack within 3s to deal 30/40/50/60% bonus damage in a 700 units line.
Gives 2s burst of 200 speed on activation. Resets attack cooldown(?)
Activate to grant a bonus 20/30/40/50 Attack Speed for 5 seconds. During this time, attacks heal Hale for 2/2.5/3/3.5% max HP.
Shove your sword into the ground, dealing 150/200/250 Magic damage to nearby enemies and stunning for 1/1.3/1.6 seconds
Casttime 0.4s. Spikes travels to full radius in 0.5s.